vehicle being designed behaves within the desired levels of performance. This group
sets target parameters and design constraints for all other departments such as the
gear ratio, the weight distribution, suspension geometry and aerodynamic coefficient
targets. In order to achieve such results, this department relies on vehicle simulation.
Besides these issues, this group also addresses the control algorithms to be implemented
in the test phase of the project. Such algorithms allow for better overall efficiency and
and integration, steering, safety structures and mechanical integration of all inboard
systems. This group of people must gather information from all departments and iterate
possible solutions for each interface between systems, i.e. achieve a compromise between
packaging, driver ergonomics, size/weight, mechanical loads and manufacturability for
to the vehicle and motors. This group designs the transmission, brake system and all
other parts needed to carry loads from the contact patch to the chassis. The attachment
method of the electrical motors to the wheels is also included in this department.
inputs of the vehicle. Together with the Vehicle Dynamics department, this group of
people is in charge of assuring coherence in the design of the prototype relating to the
aerodynamic influences on performance.
With exception of the inverter interface which is handled by the powertrain department,
this group is in charge of designing or choosing all PCB used in the vehicle. Most of the
hardware and software used in the prototype is self developed.